“Could we get much higher? Could we get much lighter?” We are a radio too, meaning we put the music on the pedestal right next to the stories we publish. Listening to “In high Places” sung by John Roy Anderson while reading through this interview clicked! We have just read that we can. Zac Retz is an artist who truly lives for his art, and our talk with him will give you a peek at his inspiring philosophy. Because it’s really the thousands of hours spent hard at work that will get us into the studios we dream about, and in his case, the practice helped him to become an art director at DreamWorks Animation…
Some of you may remember our 2016 interview with Even Mehl Amundsen, and we hope that you’re as excited to catch up with him as we are! For those of you who don’t know, Even is a Norwegian concept artist who specializes in fantasy art. In the past, he has lived in Canada, Czech republic, Norway and the UK, and he has had the opportunity to work for companies like Blizzard Entertainment and VOLTA as he made his way around the world. Now you can find him back Norway, or more specifically, Oslo, where he is working on TEGN. This is Even’s art-book series, a project he started when he challenged himself to draw three hundred and sixty-six unique, story-laced illustrations over the course of one year.
Florent Lebrun is a French concept artist who’s currently working at One Pixel Brush. After moving to Montreal, he chose to transition from matte painting to concept art—a decision he doesn’t regret one bit. When he explained why he made the transition, he said that, “I think that concept art is a lot quicker and more reactive […]“ As a matte painter, Florent worked at MPC, Rodeo FX and Solid State Images. For those of you who are interested in the productions he’s been involved with, the main ones are: Harry Potter and the Deathly Hallows: Part 2, Skyfall and Wrath of the Titans. Still, this is all but a stepping stone in Florent’s journey as a creative professional.
John Grello is currently living in Georgia, United States, where he works as a concept artist at Tripwire Interactive. He is a very good all-rounder, and it’s clear that he enjoys experimenting with new workflows in his spare time. John’s ArtStation is one of the few professional portfolios where you can see a continuous drive to improve. In the interview, he says, “I continue to study on the weekends, just doodling, trying new techniques and hunting down those ‘ah-ha!’ moments.” And it definitely shows!
Even Mehl Amundsen is a far–traveled fantasy artist from Stabekk, Norway. Currently, he is living in Denmark. He has worked for Blizzard Entertainment, Games Workshop and other reputable companies in the past. This artist’s career started in Quebec, Canada, where he worked for VOLTA, a studio that is well known in the entertainment industry. This is where Even spent three years learning the ropes of his new job with the help of a great many artists who he looked up to at the time. Working in-house at a studio is a big step-up for any artist and it definitely helped Even kick-start his career as an artist and propelled him to where he is today.
Edouard Caplain is an entertainment artist from Paris, France. He has worked on Life Is Strange from start to finish and also provided artworks for several other titles such as Alien: Isolation in the past. Caplain has been involved in the visual development of the studio’s second game for three years, as one of the main concept artists at DONTNOD Entertainment, he influenced the aesthetics of the game greatly. The following is an interview with Caplain where we talk about the art behind Life Is Strange; find out what what went into making the seaside town of Arcadia Bay, the processes that were used by the artists and how the unique art direction was achieved.
Yohann Schepacz is a French entertainment artist currently living in Montreal, Canada. The artist founded OXAN studio in 2012 alongside his wife, Yan Li, who Schepacz collaborated with for two years prior to setting up the company. Currently he works as an artist and studio manager there. The art studio has been able to work on a variety of different projects such as Deus Ex Universe, Magic: The Gathering and Rise of the Tomb Raider. Time after time, Schepacz has been able to provide excellent works for commercial clients. Today, he is here to talk to us about his journey so far.
Posúdenie portfólia väčšinou prebieha za zatvorenými dverami a možnosť pritiahnuť si stoličku medzi posudzovateľa a posudzovaného, zatiaľ nie je bežná záležitosť. Pre začiatočníkov, aj pre skúsených, ide o príležitosť naučiť sa nové veci. Práve preto články tohto typu patria medzi zaujímavé čítanie a my veríme, že ani ten dnešný nebude iný. Thomas Stoop je nezávislý koncepčný dizajnér žijúci v Haarlem, v Holandsku. Študoval na HKU (University of the Arts Utrecht) a posledné roky pracoval na vytvorení osobného portfólia. Jeho koncepčné položky bude posudzovať Geoffrey Ernault, ktorý tohto času pracuje ako senior návrhár v Riot Games. Geoffrey okrem iného učí aj to, ako vytvárať grafické práce spôsobom, aby boli atraktívne pre špecifické spoločnosti, nešetrí dobrými radami a hovorí o trikoch, ak umelecké stvárnenie vyžaduje použitie fotografií.
Alessandro Baldasseroni is a 3-D character artist who was born and raised in Milan, Italy. The artist specializes in character modelling, texturing and shading, and is arguably one of the best in the industry for this kind of thing. Alessandro started off as a CAD operator working for a company before he got into game art with his job as a 3-D generalist at Milestone, one of the biggest game developers in Italy. Almost twenty years have passed since Alessandro first experimented with the software and he is now working as a character modeler at Riot Games.
Yekaterina Bourykina je návrhárka 3-D charakterov z Ruska. Momentálne žije vo Woodland Hills v Kalifornii, spoločne so svojim priateľom Geoffrey Ernaultom. Po ukončení štúdií na Art Institute of Dallas, začala pracovať pre Picture Plane Imaging, kde ako návrhárka nadobudla sebaistotu predtým, ako odišla pracovať pre Blizzard Entertainment. Tohto času nepracuje na komerčných projektoch, namiesto toho sa zameriava na seba zdokonalovanie a osobné práce.